Kills in the warzones have a 0.001x Race Rank modifier and a 20x War Points bonus if done in the player ship but are divided by 2000x the Max Hull of the killing ship. When entering the warzone sectors 3x Terran M5s will spawn within a 10-40km range of the player ship to give easy targets. Objective: Gain 1000 War Points for the ArgonĬommentary: Despite the dialog saying War Missions count there is a bug that only Fight Missions add any points and at higher Fight Ranks are the fastest way to progress. This enables the war reports and highlights Treasure Chest even though any warzone sector can be used. The escalations in the Terran Conflict are explained and the player is asked to help out in the war effort in any way possible. If any of the previous applies, use a Teladi Kestrel with maximised upgrades, a Jump Drive and a Docking Computer so the ship can cruise near the beacon and then jump to a safer neighbouring sector for the dialog from Aron Derik. To make matters worse if the player engages with any of the Split ships, the local Argon ships will also turn hostile and join the action. There is also a Split Python M2 and several Paranid M3 fighters with PBGs. Argon Sector 418 usually has a Split Cobra M7M which will rain Flail Barrage Missiles and Hammer Heavy Torpedoes at any hostile ships that enter the sector. ![]() Objective: Fly within 100m of the Mission Beacon in Argon Sector 418Ĭommentary: For most Starting Scenarios this is a non-issue but for those that start hostile to the Paranid or Split this can suddenly become difficult. ![]() Once Special Task Force is completed the player is free to get any Argon and Terran Race Rank desired as long as Argon Race Rank is >0. With the exception of the Argon Peacekeeper starting scenario, where the Special Task Force mission begins immediately, all starting scenarios except the Terran Commander and Aldrin Adventurer require Argon Race Rank of ≥4 and Terran Race Rank of ≤0 to begin the Albion Prelude Main Plot.
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